Escape from Khandara, sees the party awake in the icy dungeons of an Oldavori citadel, with no memory dictating their arrival there, and scattered memories of their lives before. The strangeness continues as the party meets a diaspora of Colossals whose sanity dwindles, and learn that their minds will begin to fade as well if they do not hastily exit the icy tomb. Yet Khandara seems to hold a trance over them, it will not let them leave, and its guardians will make sure of it.
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